But that's not the philosophy that truly reigns. To wit, Mario Maker 2 features a set of level design tutorials this time around, nudging players toward Nintendo's philosophy of level design. And if they do cross it, it's considered bad design, something to try to fix in future installments. There's an invisible line of challenge, of capriciousness, that they generally don't cross. Regular Mario games are often hard, but they are hard only to an extent. It's a fascinating trend for a videogame series that, while occasionally known for its challenge, has often strived to be family-friendly and broadly accessible to all types of players. Watching people play Super Mario Maker 2, or diving into it yourself, can feel like stepping into a church erected to worship pixelated death and the frustrated streams of your best friends.
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